Fundamental Run Concepts
Gap Concepts
The goal of this section is to show the basic idea behind these run concepts. Not every play will be super in depth and detail as my goal is to give a basic and concise explanation of these concepts. These rules and diagrams might differ from how you teach and call things but that's OK. Its a good idea to take these concepts and tweak them so they fit your personnel and game plan.
Power
Power is the most basic and fundamental run play of the modern era of football. This play is the cornerstone of many offenses inside run game. Power is universal in its design and usage. Most of the diagrams will be out of two back formations, but spread teams have figured out ways to run power with only one back. Power is traditionally run with a pulling backside guard and a kickout block from a fullback on the end man on the line of scrimmage (EMOL)
21 Personnel Power Vs. 5-2
LT: Hinge block. Step inside and make sure nobody shoots the gap. Turn and block the EMLOS
LG: Pull and lead
C: Down block
RG: Down block
RT: Base block
TE: Down block
FB: Kick out EMOL
RB: Lateral step play side. Read block of the offensive tackle.
20 Personnel Power Vs. 4 Down Over
10 Personnel Power Vs. 4 Down Under
Something that's important to note on these variations is how the front side of power is blocked. One of the fundamental blocking rules of power is that if there is a defender in the gap where power is being run, the offensive linemen will double team him out of the gap to a linebacker. This is demonstrated in the two back power example above. Either linemen can chip off of the double team and pick up the Mike LB.
In the one back power example, the front side offensive linemen block the linemen to their outside shoulder or "Lock" on to them. The pull is shorter for the backside guard, but is still responsible for the Sam LB. If the defensive tackle was in a 1 technique, the offensive guard would block down on him and the guards pull would go back to its usual distance. You will notice that the Mike LB isn't blocked in this example. This is one of the downsides of one back power out of 10 personnel. That problem can be remedied with in run-pass option (RPO) concepts that can take advantage of the Mikes reaction to run.
Duo
Duo is basically power without a puller. it allows teams to have a nice blocking surface against the majority of defensive looks. It also helps reduce penetration of defenders and blitzers because linemen are looking for double teams wherever they can get them.
21 Personnel Duo Vs. 5-2
LT: Base block
LG: Base block
C: DT to Mike with RG
RG: DT to Mike with C
RT: Base block
TE: Down block to Sam
FB: Kick out EMOL
RB: Lateral step play side. Read block of the offensive tackle.
20 Personnel Duo Vs. 4 Down Over
LT: Base block
LG: DT with C to Mike
C: DT with LG to Mike
RG: DT with RT to Sam
RT: DT with RG to Sam
FB: Kick out EMOL
RB: Lateral step play side. Read block of the offensive tackle.
This play is great to add RPO's to because it gives you a solid blocking surface to work with. It will allow you to not just throw quick slants and screens, but deeper third level RPO's 12+ yards downfield. This is because it can take longer for the double team blocks to develop, therefore taking longer for ineligible linemen to make their way downfield.
Counter
Counter might be the single most effective run play in the sport. Every team has counter as a staple of their run game in one form or another. Counter can be run out of a wide variety of formations and can be run to the strong or weak side of these formations. Coaches will chose the variations of counter that work best for their players and scheme.
OF Counter
Old school counter is mainly run out of 21 and 11 personnel and often times, to the strong side of the formation. This makes sense back when the main goal of running the ball was to outnumber the defense at the point of attack.
21 Personnel OF Counter Vs. 5-2
LT: Hinge block
LG: Pull and kickout EMOL
C: Down block
RG: Down block
RT: Base block
TE: Down block to Mike
FB: Jab step to the weakside, follow pulling guard to gap and lead to Sam.
RB: Jab step to weakside, follow FB to the gap.
21 Personnel OF Counter Vs. 4 Down Over
LT: Hinge block
LG: Pull and kickout EMOL
C: Down block
RG: DT with RT to Will
RT: DT with RG to Will
TE: Down block to Mike
FB: Jab step to the weakside, follow pulling guard to gap and lead to Sam.
RB: Jab step to weakside, follow FB to the gap.
This variation of OF counter is is how teams who use an H back or sniffer will use counter. Usually with motion or some other kind of misdirection. This play is a staple of Gus Malzhan and his up tempo offense.
20 Personnel OF Counter Vs. 4 Down Over
LT: Down Block
LG: Base Block
C: Down block
RG: Pull and kickout EMOL
RT: Base block
H: Follow RG to gap. Lead for RB
RB: Jab step to weakside, follow H to the gap.
GT Counter
GT counter might be the most popular form of counter in modern spread offenses. Just about every team has some version of GT counter in their playbook.
10 personnel spread teams will read the defensive end to account for the extra man in the box.
21 Personnel GT Counter Vs. 5-2
LT: Pull and lead for the HB
LG: Pull and kickout EMOL
C: Down block
RG: Down block
RT: Base block
TE: Down block to Mike
FB: Kickout backside DE
RB: Jab step to weakside, follow LT to the gap.
21 Personnel GT Counter Weak
Vs. 4 Down Over
LT: Down block
LG: Down block
C: Down block
RG: Pull and kickout EMOL
RT: Pull and lead for the HB
TE: Release to the Sam
FB: kickout backside DE
RB: Jab step to strong side, follow RT to the gap.
20 Personnel GT Counter
Vs. 4 Down Over
LT: Down block
LG: Base block
C: Down block
RG: Pull and kickout EMOL
RT: Pull and lead for the HB
H: Kickout backside DE
RB: Jab step to strong side, follow LT to the gap.
10 Personnel GT Counter Weak
Vs. 4 Down Under
LT: Pull and lead for the HB
LG: Pull and kickout EMOL
C: Down block
RG: DT with RT to Mike
RT: DT with RG to Mike
RB: Jab step to strong side, follow LT to the gap.
QB: Read DE. Give if DE stays, Pull if DE chases RB.
Iso
Iso is just about the simplest run play in football. Iso means that the offense is trying to isolate a linebacker and block him with a fullback or H back. Iso has lots of variations and can be run out of multiple formations. It is also a favorite for many teams on the goal line because of its solid blocking surface.
21 Personnel C Gap Iso Vs. 5-2
LT: Base Left
LG: Base Left
C: DT with RG to Mike
RG: DT with C to Mike
RT: Base Left
TE: Base block
FB: Lead to Sam through C gap
RB: Lateral step play side. Follow FB to gap.
21 Personnel A Gap Iso Vs. 4 Down Over
LT: Base Left
LG: DT with C to Will
C: DT with LG to Will
RG: DT with RT to Sam
RT: DT with RG to Sam
TE: Base block
FB: Lead to Mike through A gap
RB: Lateral step play side. Follow FB to gap.
Iso weak out of 21 personnel is a great play because once the Will gets blocked, there isn't a alley player to com help in run support. The next closest player is either a safety or a corner.
21 Personnel Weak B Gap Iso
Vs. 4 Down Over
LT: Base Left
LG: DT with C to Mike
C: DT with LG to Mike
RG: DT with RT to Sam
RT: DT with RG to Sam
TE: Base block
FB: Lead to Sam through weak side B gap
RB: Lateral step play side. Follow FB to gap.
21 Personnel Weak B Gap Iso
Vs. 5-2 w/ G
LT: G with LG
LG: G with LT
C: Base block
RG: DT with RT to Sam
RT: DT with RG to Sam
TE: Base block
FB: Lead to Mike through A gap
RB: Lateral step play side. Follow FB to gap.
20 Personnel Weak B Gap Iso
Vs. 4 Down Over
LT: Base Left
LG: DT with C to Sam
C: DT with LG to Sam
RG: Base block
RT: Base block
FB: Lead to Sam through weak side B gap
RB: Cross QB's face and follow FB to gap.
20 Personnel A Gap Iso
Vs. 4 Down Over
LT: Base block
LG: DT with C to Mike
C: DT with LG to Mike
RG: Base block
RT: Base block
H: Lead to Sam through A gap
RB: Lateral step to QB. Follow FB to gap.
Trap
Trap is a play that isn't used as much anymore but the teams that continue to use trap plays use them effectively. Trap plays are a great way to take advantage of aggressive interior defensive linemen. These plays are typically quick hitters that force the defense to react quickly. Trap has evolved in spread offenses and teams are constantly finding new and creative ways to run variations of trap.
21 Personnel Trap Vs. 5-2
LT: Seal to Mike
LG: Short pull to 4 technique
C: Down block
RG: Down block
RT: Seal to Sam
TE: Base block
FB: Kickout backside EMOL
RB: Downhill to the A gap
21 Personnel Trap Vs. 4 Down Over
LT: Seal to Will
LG: Short pull to 3 technique
C: Down Block
RG: Seal to Mike
RT: Seal to Sam
TE: Base block
FB: Kickout backside EMOL
RB: Downhill to the A Gap
11 Personnel Trap Vs. 4 Down Over
LT: Seal to Will
LG: Short pull to 3 technique
C: Down block
RG: Seal to Mike
RT: Seal to Sam
TE: Base block
RB: Cross QB's face, Downhill to the A gap
10 Personnel Trap Vs. 4 Down Over
LT: Seal to Mike
LG: Short pull to 3 technique
C: Down Block
RG: G with RT
RT: Seal to Sam
RB: Cross QB's face, Downhill to the A gap
QB: Read DE. Give if DE stays, Pull if DE chases RB.
One variation of trap that is still used widely today is Wham. wham is when a fullback or H back is used to block an interior linemen rather than a pulling guard. the play still hits quickly and is a good way to block aggressive interior linemen.
21 Personnel Wham Vs. 4 Down Over
LT: Base block
LG: DT with C to Will
C: DT with LG to Will
RG: Seal to Mike
RT: Seal to Sam
TE: Base block
FB: Kickout 3 technique. Inside leverage.
RB: Downhill to the A gap
20 Personnel Wham Vs. 4 Down Over
LT: Base block
LG: DT with C to Mike
C: DT with LG to Mike
RG: Seal to Sam
RT: Base blcok
H: Kickout 3 technique. Inside leverage
RB: Downhill to the A Gap
Trap was one of the base plays in offenses such as the Wing-T and the old I formation. These offenses have some fun variations of trap that I think are worth mentioning here.
21 Personnel Down G Trap Vs. 4 Down Over
LT: Base block
LG: DT with C to Will
C: DT with LG to Will
RG: Short Pull to playside EMOL
RT: Down block
TE: Down block
FB: Lead to Sam
RB: Step playside, follow FB to gap.
21 Personnel Influence Trap Vs. 4 Down Over
LT: Seal to Will
LG: Short pull to 3 technique
C: Down Block
RG: Short pull to playside EMOL
RT: Seal to Mike
TE: Seal to Sam
FB: Kickout backside EMOL
RB: Downhill to the A Gap
Zone Concepts
Inside Zone
Inside Zone is the bread and butter run scheme for most teams, especially spread teams. Inside zone is a run inside the tackles that looks to take advantage of double teams on the defensive line to get movement up front. The RB can take advantage of this movement to either bang, bend or bounce their run. Zone has the advantage if simplicity over gap scheme runs, but relies on movement of defenders and the blocking angles aren't always as good as gap schemes. This doesn't mean that inside zone cant be a physical running play. There is a misconception from coaches and fans that zone runs are somehow "finesse", when in reality, zone runs have high success and efficiency rates and limit negative plays better than gap runs. Inside zone is a great play if consistently repped, practiced and implemented.
Inside Zone blocking fundamentals can be found here
21 Personnel Inside Zone Vs. 5-2
LT: Double with LG to Mike
LG: DT with LT to Mike
C: Zone block
RG: Double with RT to Sam
RT: Double with RG to Sam
TE: Zone block
FB: Kickout backside EMOL
RB: Lateral step, crossover , downhill to inside leg of the tackle. Press LOS before cutting
21 Personnel Inside Zone Weak
Vs. 4 Down Over
LT: Zone block
LG: Double with C to Will
C: Double with LG to Will
RG: Double with RT to Mike
RT: Double with RG to Mike
TE: Zone block
FB: Kickout backside EMOL
RB: Lateral step, crossover , downhill to inside leg of the tackle. Press LOS before cutting
Inside zone has become a favorite of spread teams in recent years because of its adaptability and how it lends itself to RPO's. One of the critical evolution's of zone runs was the zone read. Zone read means that the QB is reading the backside defender on the LOS and either keeps the ball and runs or gives the ball to the RB depending on the read defenders reaction. This has made it so offenses can essentially block a 6 man defensive box with only 5 blockers, or a 7 man box with 6 blockers.
11 Personnel Inside Zone Read
Vs. 4 Down Over
LT: Zone block
LG: DT with LT to Mike
C: DT with LG to Mike
RG: Double with RT to Sam
RT: Double with RG to Sam
TE: Zone block
RB: Cross QB's face, get downhill to inside leg of the tackle. Press LOS before cutting
QB: Read DE. Give if DE stays, Pull if DE chases RB.
10 Personnel Inside Zone Read
Vs. 4 Down Over
LT: Zone block
LG: Double with C to Sam
C: Double with LG to Sam
RG: Double with RT to Mike
RT: Zone block
RB: Cross QB's face, get downhill to inside leg of the tackle. Press LOS before cutting
QB: Read DE. Give if DE stays, Pull if DE chases RB.
Another interesting way that coaches like to run inside zone is with the "lock" "Bluff" and "Lead" tags. This was a way for coaches to add an extra blocker in the box using an H back or off the line TE to help in the run game. Chris Ault at Nevada really liked to use similar tags and schemes in his pistol run offense.
20 Personnel Inside Zone Lock
Vs. 4 Down Over
LT: Zone block
LG: DT with C to Sam
C: DT with LG to Sam
RG: Zone Block
RT: Zone block
H: Kickout backside EMOL
RB: Cross QB's face, get downhill to inside leg of the tackle. Press LOS before cutting
20 Personnel Inside Zone Bluff Read
Vs. 4 Down Over
LT: Zone block
LG: Double with C to Sam
C: Double with LG to Sam
RG: Zone block
RT: Zone block
H: Bluff Kickout on backside EMOL release to a LB or most dangerous man.
RB: Cross QB's face, get downhill to inside leg of the tackle. Press LOS before cutting
QB: Read DE. Give if DE stays, Pull if DE chases RB. Follow H.
20 Personnel Inside Zone Lead
Vs. 4 Down Over
LT: Zone block
LG: DT with C to Mike
C: DT with LG to Mike
RG: Zone block
RT: Zone Block
H: Lead through A gap to Sam
RB: Cross QB's face, get downhill to inside leg of the tackle. Press LOS before cutting. When in doubt, follow the H
This play is similar to Iso, but it is blocked with zone rules rather than gap rules so the RB has more freedom to make a play and take advantage of movement of the defenders.
Outside Zone
Outside zone is similar to inside zone in the fact that this play relies on taking advantage of the movement of the defense. This is especially true when the main goal of the offense for this play is to get defenses to run laterally to open up running lanes for the RB. outside zone is one of the main ways offenses at all levels of football are using to get to the edge of the defensive box with numbers.
Outside Zone blocking fundamentals can be found here
Outside zone also relies on a bang, bounce or bend read. Read playside DE, if he gets upfield, bang, if he gets hooked by the tackle, bounce, if he gets upfield and an defensive takle gets penetration, bend.
11 Personnel Outside Zone
Vs. 5-2
LT: Reach
LG: Reach
C: Reach
RG: Reach
RT: Reach
TE: Reach
RB: Aiming point is to track the outside hip of the play side tackle. first read is the first DL on or outside the tackle. His second read is the next down lineman inside the tackle. Bang, bend or bounce.
11 Personnel Outside Zone
Vs. 4 Down Over
LT: Reach
LG: Reach
C: Reach
RG:Reach
RT: Reach
TE: Reach
RB: Aiming point is to track the outside hip of the play side tackle. first read is the first DL on or outside the tackle. His second read is the next down lineman inside the tackle. Bang, bend or bounce.
10 Personnel Outside Zone
Vs. 4 Down Over
LT: Reach
LG: Reach
C: Reach
RG: Reach
RT: Reach
RB: Aiming point is to track the outside hip of the play side tackle. first read is the first DL on or outside the tackle. His second read is the next down lineman inside the tackle. Bang, bend or bounce.